Critical Shot: A crossbow skill that shoots three bolts at your target with a guaranteed critical hit.Bloody Blade: A slashing attack that drains HP from your target. ![]() Sleeping Dust: This skill puts your enemy to sleep for a while.Head Breaker: Direct Damage skill that also causes Fear in your target.Dark Strike: A skill that you can use with force chips to make a strong attack.Assassin Impact: Self Buff that gives a chance to do an extra attack while using dual daggers/swords.Quick Pace: Self Buff that increases movement speed.Can Equip: Dual Daggers, Dual Swords, Crossbows.They become either Assassins or Shadow Hunters depending on which weapon they specialize in. They fill the role of a damage dealer in a party. Striders are evasion-based warriors who either specialize in dual daggers/swords or crossbows. Mental Concentration: A Self Buff that increases Critical Chance.All other armor (boots, gloves, and helm) is common to all classes. After talking to the Intermediate Trainer, you can choose between an Adventurer's Suit or a Devarian Suit. If you plan to become a Cleric, you should use a one-handed mace/shield, two-handed mace, or two-handed staff.Ī Guide begins wearing either an Adventurer's Guide Suit or a Beginner's Devarian Suit. If you plan to become a Breeder, you should use a one-handed mace/shield or a two-handed mace. If you plan to become a Holy Warrior, you should use a one-handed sword/shield, one-handed mace/shield, or two-handed mace. Minor Healing: Recover a small amount of the caster’s HP.Ī Guide can use any rank 1 weapon, but it is generally best to choose a weapon that suits the class you wish to transfer to at level 10, job level 10.At level 10 and job level 10, a Guide may choose to become a Holy Warrior, a Cleric, or a Breeder. It has the same basic skills as all of the other starting classes with the addition of a self-healing spell – Minor Healing. Deep Evasion: Self Buff to increase evasion.To sum up, the War Kahuna has been greatly improved on these damages with liabilities that improve these statistics, such as its weapon masters and the breath wizard, but also with the help of its many attacks that have seen their damage formulas increase with multipliers that sometimes exceed 10.īut according to the team working on this balancing, the Kahuna is still destined to be changed. Here is the table of all the spells that have been modified: Since the release of Devidom part two, many things have changed, such as how it is played, and the main spells. However, even with this big advantage (obtained with the +10 certificate of qualification and a +24 helmet), the Kahuna is complicated to play due to its “magician” characteristic. Today, he is the only one who can be completely invincible with his spell “Recklessness of Earth” increased to the maximum. Which makes it quite complicated to equip. The War Kahuna is the only “magic” class that actually plays hand-to-hand combat, and does mainly both physical and magical damage. ![]() This post is also available in Français One of the first three classes affected by the balancing was the War Kahuna, a class that was long forgotten by the players.
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